Skip to content
All open roles
Internship

Product Design Intern (UI/UX)

Interface design for products people use at work: flows, states, and a component library that stays consistent past week three.

Apply for this role
Location
Remote
Commitment
Part-time during term, full-time over the summer
Intake
Summer 2027 intake, rolling review
Team
Design
Level
Student or recent graduate

About the role

We build tools people use for hours a day, not landing pages that need to convert in eight seconds. That changes what good looks like: density over drama, consistency over novelty, and a lot of attention to the states between the happy path.

You will work close to engineering, in the same repository week, on designs that get built rather than dribbbled.

What you will actually do

  • Design flows and screens in Figma, including empty, loading, error, and permission-denied states.
  • Build and maintain components so the fifth screen does not need new patterns.
  • Check your own designs for contrast and touch target size before handoff.
  • Sit in on user conversations and change your mind when they warrant it.

What you need on day one

  • A portfolio. Student work and self-initiated projects count fully.
  • Figma fluency: components, variants, auto-layout.
  • You can explain a design decision without saying 'it looks cleaner'.

Nice to have, genuinely optional

None of these are requirements. They are listed so you know what would be a head start, not so you can talk yourself out of applying. Apply if the list above fits.

  • Enough HTML and CSS to know what is easy and what is expensive to build.
  • Interest in accessibility standards.
  • Any experience designing something dense: a table, a dashboard, an admin tool.

What you should expect to learn

  • How a design system is maintained rather than launched.
  • How to hand off work so it survives implementation.
  • How to design for the unhappy path, which is most of real software.